Characteristics |
Typically, a prototype is characterised by possessing all necessary features but not all sufficient ones.
That is to say, it is intended to suffice for a particular purpose, which may lie anywhere along a contiunuum from ugly and highly functional (qua a typical Microsoft application, LOL) through to beautiful and entirely non-functional (qua a design).
Prototypes are (supposed to be) throw-away things, but the importance attached to this disposability varies. Sometimes prototypes are highly detailed, richly interactive and only a whisker from what the "final" thing will look and behave like. Other times prototypes barely struggle above the non-functional: a clickable wireframe is a prototype, for example.
|